Reminiscence Zombies Perks Guide

Last updated: June 20264 FAQ

Perk-a-Cola System

Perks permanently modify your character until downed (all perks lost on death except co-op revive scenarios). Each Perk-a-Cola machine costs 2500-3000 points and provides a distinct buff. Most maps feature 4-6 standard machines plus optional Wonderfizz for random perks. Bus Depot is the notable exception with zero perks.

Classic Perks

  • Juggernog (2500) — Multiplies health. Buy first always.
  • Quick Revive (1500 solo / 1500 co-op) — Self-revive solo (one use) or faster revives co-op.
  • Speed Cola (3000) — 50% faster reloads.
  • Double Tap II (2000) — Doubles bullet damage or fire rate depending on implementation.
  • Stamin-Up (2000) — Increased movement speed for kiting.
  • Deadshot Daiquiri (1200) — Headshot assist when aiming.
  • Mule Kick (4000) — Carry three weapons simultaneously.
  • PhD Flopper (2000) — No self-damage from explosives.

Custom Perks

  • Bandolier Bandit — Extra ammo capacity. S-tier for Wonder Weapon users.
  • Elemental Pop — Random elemental effects on bullets.
  • Banana Colada — Novelty perk with limited competitive value.

TranZit (2019) features a map-exclusive custom perk. Wonderfizz can grant any perk randomly for 1500 points.

Perk Strategy

See perks tier list for rankings and solo/co-op builds for purchase order. Perks persist through Pack-a-Punch sessions and Mystery Box spins within the same life.

Related Pages

Frequently Asked Questions

Do you lose perks when downed?
Yes. All perks are lost on death. Quick Revive self-revive in solo prevents death once, keeping perks.
What is the cheapest perk?
Quick Revive at 1500 points. Deadshot Daiquiri is also cheap at 1200 but lower priority.
Can you have all perks at once?
On maps with enough machines plus Wonderfizz, yes. Mule Kick makes this harder due to its 4000 point cost.
Does Wonderfizz give bad perks?
It can grant any perk including lower-tier ones like Banana Colada. Use only when specific machines are unavailable.